NOTICE: Registration for the workshops are held exclusively at the
IPCA GameDev Week check-in desk.

We will take off from the VFX Pipelines, basic Nuke interface, and show some principles of compositing and then presenting the core main tasks of a compositor such as keying, master rotoscope, channels, tracking, grain, removals, rendering, formats and finishing with the rules of a professional showreel.
Number of participants: 20
Duration: 2h30
Materials needed: Laptop with a NUKE X (Commercial, Student or Trial version ) pre-installed
(you can download the trial here: https://www.foundry.com/products/nuke/try-nuke )
Optional: Wacom tablet

Number of participants: 20
Duration: 2h
Materials needed: Participants can use any software and device (pc, laptop, mobile phone or tablet) or pencil and paper/sketchbook. In this case, we need pencils, erasers, and plenty of paper to draw on.

We will discuss methods, tools, and tricks for streamlining the process for creating sprites.
Working on base images, we will focus on each technique and method in isolation.
Number of participants: 30
Duration: 2h
Materials needed: Personal computer with a bitmap editor capable of single pixel drawing (e.g. Photoshop, Aseprite, Gimp).
Optional: Wacom tablet

Number of participants: 20
Materials needed: scribing materials (pencils, crayons, markers, etc.), different papers (newspaper, magazines, paper of various colors, etc.), scissors and a glue stick.

Number of participants: 20
Materials needed: Personal computer with Adobe Substance Painter software installed.